Leveling Up Gender Diversity
Women’s, Nonbinary Esports Teams Change the Game in Conference Competitions
By Annie Krakower
Photo courtesy of Terps Esports/Catherine Lo
Carebear, Carrots, Lunarouse, Soap, Tuxedosam and Jiraffe might sound like a cute, cuddly crew. That is, until they expertly dodge enemy fire, neutralize explosives and slay their adversaries.
Playing the character-based, first-person shooter video game Valorant, thevheadset-wearing members of UMD’s TeamvLilac crushed Northern Virginia CommunityvCollege, 3-0, in the Fall 2023 National EsportsvCollegiate Conference Mideast Championship. The women’s and nonbinary team—one of two competing under Terps Esports—hopes to step further into the male-dominated space this fall, as the Big Esports Conference (BEC), made up of Big Ten institutions, begins hosting competitions for marginalized genders.
“Winning that opened many eyes,” says Saima Ahmad ’26, who goes by the gamertag Carebear. “Just because we’re women doesn’t mean we’re not good at esports.”
Only around 8% of the estimated 5,000 varsity college esports competitors in the U.S. are women, and 5% of professional gamers are female. Research suggests that stereotyping and hostile gaming environments, including insults and cussing, perpetuate the underrepresentation.
Ahmad and Aayush Nepal ’23, a UMD Valorant player and captain while a student, organized tryouts for a women’s and nonbinary team last fall. Based on how 13 gamers worked together to plant or defuse the game’s explosive “spike,” Nepal split them into two teams, Lilac and Lotus.
“It’s very cool that we were able to have two teams, because it’s very hard to find women and nonbinary players, period,” says Nepal, aka Dustyyxo, who’s now the coach of both squads.
They started out as part of the Gaming at UMCP club, then last spring joined the more official Terps Esports program, home of UMD’s premier-level teams in games like Valorant, Overwatch and Fortnite since 2022. They hope to add a women’s and nonbinary Rocket League team to the mix this year. Players practice several days a week either virtually or in Ritchie Coliseum, scrimmaging and conducting “VOD (video-on-demand) reviews” to analyze past competitions—much like rolling back game film.
“There are so many more things that a team can improve on that aren’t raw skill,” says Soomin “Carrots” Kim ’26, who guided Lilac’s decision-making as in-game leader. “As we’ve practiced, I have been able to naturally play off some of my teammates without even having to say anything. We just know each other’s play style.”
While other esports tournaments don’t restrict women and nonbinary players, having specific competitions for their teams in the conference will spotlight their accomplishments and foster camaraderie, says Erin “Gojo” Maynard ’26, who was a member of Team Lotus.
“When you’re playing with men, a lot of times (you’re) not treated the best, unfortunately,” she says. Women’s and nonbinary tournaments are “just a really great place to bond with other people who have shared interests with you and just to feel safe doing what you love.”
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Esports Elite
Besides Lilac and Lotus, two varsity, or “premier,” Terps Esports teams powered their way to success last season:
VALORANT
•Fall 2023 NECC Mideast Championship
• Spring 2024 NECC Mideast Championship
OVERWATCH
• Spring 2024 NECC Mideast Championship
• First annual Big Esports Conference tournament champion
• 2024 NECC national championship title
Learn more at esports.umd.edu.