- October 05, 2014
- More articles By Lauren Brown
- PHOTO BY John T. Consoli
- IMAGES COURTESY OF LEYLA NOROOZ
A hackerspace isn’t where cybercrooks hang out. It’s a workshop where inventors interested in computers and technology come together to share equipment (from cardboard to 3-D printers) and ideas and create prototypes of those ideas. Graduate students using the hackerspace in Maryland’s Human-Computer Interaction Lab (HCIL) earlier this year pumped out such novelties as a spaghetti piano and a 3-D version of the game Pong, while doctoral student Leyla Norooz ’11, M.S. ’14 refined her longer-term project, an interactive shirt that teaches children about anatomy and physiology. The creator of BodyVis walks us through the try-and-try-again process of hackerspace, or makerspace, culture:
IDEATION
Norooz didn’t start with a shirt. In computer science Professor Jon Froehlich’s “Maker” class, she came up with a riff on the Clapper: a bedsheet that turns the room’s lights off when somebody climbs onto the mattress. But she crossed the live wires in her prototype and started a fire.
Her interest in e-textiles ignited (truly), Norooz watched a video about a New York University student’s sweatshirt invention that warns of the presence of carbon dioxide. She was already working on education technology with 7- to 11-year-old volunteers in the HCIL and wondered if a shirt could be used as a teaching tool.
After researching elementary school science textbooks, Norooz suggested a shirt featuring the digestive, respiratory and circulatory systems. “The KidsTeam wanted lots of visual and sound effects and colors,” she says. Actually, they clamored to see what happens to a swallowed potato chip.
This was something to chew over.
EXECUTION
With Froehlich, she tested different microprocessors, thin wires, LEDs that could be embedded in fabric, and pulse sensors, then used a sewing machine and soldering iron to put together her first shirt.
But this rapid prototype was bulky and heavy—especially the large intestine.
![](https://umd-terp.transforms.svdcdn.com/production/images/Prototype_1.webp?w=883&h=613&auto=compress%2Cformat&fit=crop&dm=1668462854&s=5ab7ac5ea395768d6493f6815928cec4)
Norooz lightened things up, flattening the organs and replacing the wires and LEDs with conductive thread and sewable LED pixels. About a third of the way through, she and Froehlich demonstrated this shirt at the Silver Spring (Md.) Maker Faire, and the organs “died.” “I didn’t understand how much more battery power I needed,” she says.
Back to the drawing room, or in this case, the hackerspace: This time, Norooz picked thin, flexible wire and switched in a bigger battery pack. Because she had a limited knowledge of circuitry, she bought a respiratory monitor with a chest strap to avoid building her own.
She and Froehlich brought in an undergraduate to develop a “swallowing sensor” to activate the entire shirt, but it became clear it was a big project requiring more manpower. Instead, she sewed on a “Snack Time” button as a short-term fix.
Meanwhile, Froehlich and doctoral student Matt Mauriello programmed an app to run the system.
Then Norooz collected feedback from children at local Boys and Girls Clubs and teachers.
![](https://umd-terp.transforms.svdcdn.com/production/images/Prototype_2.webp?w=739&h=614&auto=compress%2Cformat&fit=crop&dm=1668462883&s=4719aefc3dd18c61f3e271091a5dd047)
WHAT’S NEXT?
Challenges persist, including programming bugs and having kids wear four AA batteries and a tangle of wiring between two layers of fabric. Norooz is also eager to add live visualizations on organs beyond the stomach.
She’ll get her chance: In August, the National Science Foundation awarded the pair $550,000 to keep improving the shirt and get to the bottom of things. “Now I can add the waste functions and reproductive system.”
Click here to take a virtual tour of the HCIL Hackerspace. Read here how hackerspaces will be an integral part of the Brendan Iribe Center for Computer Science and Innovation.
Issue
Fall 2014Types
Campus Life